The collective’s work on Climate Carnival included everything from artistic concept, game design, prototyping, and fabrication, to experience and event design and logistics. We collaborated with our creative network, including some generous artist peers at Can Can Wonderland, to source unique materials, including a large model orca and a crane game. We also fabricated original game assets, like the plinko game and skeeball ramp, from scratch.
Event proposals, operating budgets, rental and transport logistics, set-up and tear-down, and event staffing were coordinated by us, with day-of volunteer support from other U of M design students and alums.