Educated in experience design and steeped in storytelling, I specialize in crafting objects and atmospheres that foster wonder, curiosity, and connection.

Experience

Lab Instructor - Product Innovation Lab

University of MN - College of Design

January 2012 - May 2022

Coach students in design and product development process: ideation, market research, iteration, prototyping, design critique, user research, and presentation/concept pitches. Provide feedback on design process and craftsmanship. Advise on professional skills and design resources. Instruct 3D modeling software tutorials.


Product Designer / Engineer

Madesmart

February 2016 - March 2020

Design housewares products for manufacture and assembly. Create and maintain product documentation and design visualizations: 3D models, renderings, planograms, engineering drawings. Build and test prototypes. Develop product concepts based on design direction, market and user research, and functional requirements. Coordinate with vendors and review samples to ensure design specifications are met.

Collaborated on game design, event design, prop-making, and execution for a live-action version of the board game Tokkaido, with participants traveling to stations set up around Como Lake to complete challenges from the game.



Designer / Fabricator

Yes, Let’s! Design Collective

April 2014 - August 2016

Collaborate to design, illustrate, 3D model, prototype, build, install, and run interactive public art projects, including climate change-themed carnival games for Northern Spark and other Twin Cities art festivals, and fabrication work for Can Can Wonderland, an artist-designed mini-golf destination in Saint Paul.


Bout Program Coordinator

MN Roller Derby

August 2012 - May 2015

Graphic design including layout, marketing campaigns, and print production for sporting event programs produced for each regular-season game. Additional support for seasonal marketing and other projects.


Product Designer - Freelance

Design Replace

April 2014 - June 2014

Product design and 3D modeling/rendering work for “butter statue” popsicle designs supporting a State Fair brand campaign for Jonny Pops, as well as some internal product development projects.


Game / Event Designer

St. Paul Board Game Group

November 2018

Toy & Instructional Design Intern

Play From Scratch

April 2014 - June 2014

Design model kits based on YOXO construction toy. Develop assembly instructions for new and existing building kits. 3D model complete building kits and step-by-step instructional models.


Exhibit Designer

SuperMonster市City

Summer 2013

Exhibit design, primarily supporting traveling exhibit proposals for early iterations of SuperMonster市City toy and monster museum (then Barnhill Toy Mayhem). Collections inventory support.


Education

Design Process: Products and User Experiences | University of MN - Twin Cities

B.S. - Individualized Degree Program | December 2012


Sonic Storytelling: Intro to Foley

Katharine Horowitz

Pavek Broadcast Museum | August 2024


Designing Immersive Gatherings

Zach Morris - Third Rail Projects

Atlas Obscura | January 2023


Playing for Keeps: Designing Keepsake Games

Shing Yin Khor

Atlas Obscura | November 2022


The Table as Canvas: Designing a Bizarro Dinner Party

Jen Monroe - Bad Taste

Atlas Obscura | November 2021


Historical Mixology: The American Cocktail Through Time

Derek Brown - Columbia Room

Atlas Obscura | November 2021

Holiday Foraging, Food, and Myth

Lori McCarthy and Felicity Roberts

Atlas Obscura | Dec. 2020 + Oct. 2021

Silicone Finishing Techniques for Steampunk

Tom McLaughlin

Teslacon 10 | November 2019

Presentations & Publications

The Flask of the Red Death: Signature Drinks as Storytelling

Teslacon 11 | November 2021

Presented a workshop for a steampunk/sci-fi convention on how to develop signature drink recipes and menus as a form of immersive storytelling. The presentation included development and photography for a suite of 9 unique cocktail recipes based on the convention theme (War of the Worlds), with zero-proof cocktails for an inclusive experience. Feel free to download the presentation or recipe cards for your own non-commercial use.


Inclusive Language for a User-Centric Mindset

U.S. Bank | 2021

Researched, wrote, and presented a guide on using inclusive language in the UX workplace to enhance user centricity in practice, with a focus on accessibility and diversity.

The Generalist: How to Be an Expert Without Being a Specialist

Dirty Laundry | November 2019

Presented for the Minneapolis-based Dirty Laundry design lecture series, I discussed being a generalist in a work culture that increasingly favors specialists and professional niches, and how to leverage broad skillsets to be more adaptable even in a specialized position.